They don't seem to care about a user's configuration, and rather pick whatever seems 'default' to them instead. I'm not familiar with Ubuntu and the likes though (Gentoo Linux here), nor am I familiar with PulseAudio, so I could be completely wrong.Īpplications that use FMOD tend to behave in unexpected ways with set-ups that have more than one audio device available for use. I suspect that might be a different issue, especially if it's only affecting /some/ games. I've even been able to narrow it to one line, and simply by commenting that sole line out, all works again. Changing the file to the previous one fixes the crashes in my system. ![]() The prior version of /usr/share/alsa/nf(the one from alsa-lib 1.0.29) was almost the same that the one shipped with Steam Runtime (minus certain patch), but the new one from 1.1.0 has got some new lines (see this patch: a=commitdiff h=434f2f021f00045abcf79c9048b808c5dccfc930 ) and one or more of those lines are the cause of the crash. The problem in this case is that the version of the linker loaded libasond.so.2 is the 1.0.25 from Steam Runtime, but the /usr/share/alsa/nf is from alsa-lib 1.1.0. (A few system calls later was when the process crashed with a SIGABRT or SIGSEGV) Open("/home/user/.steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/alsa-lib/libasound_module_conf_pulse.so", O_RDONLY|O_CLOEXEC) = 16 Open("/home/user/.steam/ubuntu12_32/steam-runtime/i386/home/user/.steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libasound.so.2", O_RDONLY|O_CLOEXEC) = -1 ENOENT (No such file or directory) Open("/usr/share/alsa/nf", O_RDONLY) = 16
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